update 17/6/19

The next assignment I am working on is compiling art and then exporting it to Unity. On this segment I have yet to develop tools to ease workflow, but shouldn't have much trouble so long as I carefully organize the art resources. We are still working at producing a large scale exporter for Aseprite to Unity and when that happens it should reduce work immensely. I would like to thank everyone for sticking around and would also mention that this project has moved beyond the scope of what I had originally imagined. That's truly a good thing though, despite it meaning that I have much more work to do. On the Discord I held some polls on the possibility of adding a combat system and I still plan on doing so, but not by taking away from the original goals of the project. This game will still be dialogue based and will include NSFW content that does not exceed the core base of Embarrassment Media. Upon the completion of the Dev. 06 tasklist the next build will feature a populating of the world and probably more GUI fixes. There are some scripts I am testing that involve adding Incidents and NPCs to locations with a random appearance modifier. When I had said I was excited about certain features this is definitely one. It should make it so that NPCs appear in areas as you wander town as well as set up the structure for chance generated incidents.

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